Prince of Persia: The Lost Crown is big enough to justify its price tag
When I played an hour ofPrince of Persia: The Lost Crownearlier this summer, I thought I had a good handle on what to expect. I figured it would be a standard eight-hour Metroidvania that went heavier on combat and exploration than storytelling. I figured it would be a smaller release for Ubisoft, giving us a reprieve from its massive open-world games. Boy, was I wrong. Based on demoing the first four hours of the game,Prince of Persia: The Lost Crownis a lot more expansive than I realized....