Cyberpunk 2077is in trouble. It has been since the game launched and people couldn’t play it on theirPS4 or Xbox One consoles. Trouble has followed it through every patch, hotfix, and update that rolled out through 2021. And even now, with another massive update that’s given the game a suite of improvements on current-gen consoles,Cyberpunk 2077is still in trouble.

WhileCyberpunk 2077‘s 1.5 updatemakes the game look prettier and run smoother on consoles, I’ve been playing it on PC since launch, and nothing’s different. I understand that the game isn’t suddenly going to have ray-traced shadows on my computer when I boot it up, and that’s not what I expect. This update has been positioned as the game’s next big change, the version that should have been released in the first place.

But the issue is that nothing is different. When I boot upCyberpunk 2077now, I don’t feel like I’m playing a different game than I was when it launched in 2020.Cyberpunk 2077isn’t something that will be radically changed from what it was in December 2020, and it’s time for us all to come to terms with that.

Skin-deep changes

If you’re playingCyberpunk 2077on PS5 or Xbox Series X, you’ll find that the game runs and looks better than it did before. That’s a great thing, don’t get me wrong. Having played it on PC since 2020, I get the appeal in that.Cyberpunk 2077is a gorgeous game, and when it’s running at 60 frames per second (fps), Night City can really come to life.

Cyberpunk 2077‘s gameplay loop is unchanged, though. While a heap of quality-of-life features have been thrown into the game, actually completing its quests or driving around Night City remains unchanged. Sorry, that last part isn’t completely true — you can perform burnouts in cars now. Whoopee!

A lot of the changes are what I’d describe as “pretty neat.” Players can buy new apartments for V and have them play guitar inside. Cool. But it’s not gameplay-changing, and that’s true of everything inCyberpunk 2077‘s 1.5 update. Anyone picking the game up today on consoles will get thesame thing they would’ve gotten a year ago, save for higher frame rates and all-important ray tracing.

Bad to the bone

The fact of the matter is thatCyberpunk 2077will seemingly always be a bug-filled game, whether those bugs are just visual or actually impact gameplay. These traits seem like they’ve almost been baked into the game like they’re part of its core. And for what it’s worth,Cyberpunkand its bugs are inseparable at this point. It wouldn’t feel right playing the game without something going awry.

In the four or so hours I’ve played the game since its1.5 patchwent live, I’ve experienced some of the same quirks that have been around since it launched. I saw characters T-posing during cutscenes, sound effects not playing during specific animations, and cars driving through solid objects. WhileCyberpunk 2077runs better across all platforms now, little of the game has actually changed.

If anything, that’s evident from the content of every patch leading up to 1.5. Over the course of the past year, post-launch development forCyberpunk 2077has seemingly been dedicated entirely to making the game playable for everyone without game-breaking bugs and glitches. For what it’s worth, CD Projekt Red has managed that much. You can play through the game without being softlocked 20 hours into it.

Cyberpunkand its bugs are inseparable at this point.

But the only actual gameplay changes toCyberpunk 2077have come in this past update, and even then they’re not huge. Players can throw knives at enemies now without losing them forever, and some perks have been rebalanced. There isn’t any new content.Cyberpunk 2077‘s story expansions seem like a long-forgotten promise.

If you didn’t likeCyberpunk 2077the first time you played it, the game’s latest patch isn’t going to change that. Really, all the game’s 1.5 update does is give console playersthe PC experience. The game can run at 60 fps, at a 4K resolution, with some light ray tracing. But those visual features don’t reinvent the game — they just polish the mess that’s always been there.